Major update to the Field Guide


Sawubona and hello yall!

First off thanks to everyone who've downloaded the FG! It's currently at 3k + downloads, and to me that's just freaking loco, cus i would of never expected folks to be feeling the FG like they are. All that aside tho, it’s gotten a lot of critical and solid feedback, not only on the mech mechanics but also text layout, consistency, and plot through points. I won't bore you all with the details though, you can see a change log at the bottom of this post. As you saw in the title, this update is a hefty one, and includes updates/additions to the layout, narrative, plot hooks, downtime actions, core bonuses, and the mechs. Gone head and dig into this bad thang! 

oh  and I also wanted to give a big s/o to Siege, who has contributed a HUGE amount of art to the Field Guide. He is in many ways a co-contributor and I take every opportunity I can to thank that kat when i can. Much love to you bro. In addition to Siege, I'm colaborated with another artist Wain (@steelshadow) to add some faces to Mfecane. Wain’s art was super dynamic and I appreciate all his contributions. Give me a follow on his twitter if you want to see more.

Iight, on to the fun stuff: 

//>> CHANGE LOG //>>

Non mech stuff

  • Updated the entire document layout, courtesy of https://valkyrion.itch.io/lancer-rpg-template
  • Added a Running the Game section, which includes an explicit explanation of the setting
  • Added numerous art pieces by Siege 
  • Added in Threats in the Endle plots jump off points
  • Added Dala Beads pilot gear 
  • Added Lintonga talent 
  • Added recommended triggers for Impi War Order 
  • Added example Impi lancer 
  • added in mech hex tokens
  • HUGE UPDATE TO KAL TUR'S GOLDEN EYE
    • new template 
    • art by Siege
    • much more narrative 
    • new sitrep explanations 

NPCs 

  • Tikolosh
  • Nkala
    • added art
    • nerfed speed to 3 
    • added Grappler trait
    •  added Underdweller trait 
    • added Endless Grasp system 
    • made System Flayer wires an optional trait and changed how it works 
  • Isitwalangcengce
    • added art
    • changed Polarized Thermite FEnce Projector 
    • changed Catatonic Close line to allow it to go through objects and terrain 
    • added Toss optional system
    • added Blaze Advance optional trait 
    • added Crown Core Burn optional super heavy cannon
  • Khodumodumo Squad
    • minor changes to language for clarity 
  • HUSK
    • added new HUSK template 
  • Core Bonuses 
    • Chest
      • made the proc of OS automatic and removed heat generation 
    • Right Horn
      • scraped old CB and replaced for defensive CB that still grants invis
    • Left Horn
      • kept same intent but simplified, it's basically a better OW that deals half damage
    • Loins
      • scraped old CB because it was trash for a CB that provides a free brace mechanic 

Mech Stuff

Ibutho

  • changed PtBT to allow movement before or after and in any direction towards the target
  • buffed the dmg on Bull's Horns
  • CP
    • changed Chest Formation to proc on any attack not just melee attacks 
  • Passive CP
    • SHAKA now procs when you would roll a cascade check
  • Sub Dermal now works with any dmg that's below or equal to 10+Grit 
  • Ingoma
    • changed Dance to a free stab when the Ibutho or any ally is hit. The old shred option just didn't fit well with the Ibutho and was more supporty 
  • The Crushing now lets you put down marks at up to range 9 from you
  • Project the Ikanda now gives you immunity to knocked prone and knockback while active 

amaDlozi

  • made Siege's art the main art
  • complete overhaul, the mech now works better with difficult and dangerous terrain 
  • gave the integrated 2 profiles and deals 10ap to objects and terrain 
  • Pillar down doesn't blow up and can stay forever 
  • moved Short Blast  Cannon to LL1, and overhauled how it works
  • Moved TE to LL2, and made it proc off starting or entering the space for the first time in a round
  • Changed Gravity Isolation to a system, added a damage trait to the cover and limited the number one could place down
  • Overhauled Beckon completely, it's now a Full action not a mod

Cetshwayo

  • made Siege's art the main art
  • changed aux/aux to flex mount
  • LoP now ignores engagement and reactions and can happen after the attack (works like skirmisher)
  • nerfed CP to do energy dmg and clear heat
  • Chaff Missiles now deal 1 kinetic, 1 burn and 1 heat and have a simpler on hit effect they also gen heat now
  • Bend the Knee changed entirely and now works to clear heat and meshes with the licenses now
  • Inkemba changed to a main weapon and added dmg buff
  • RtB now adds seeking 
  • AotK now works to give targets the heat gen from overkill or heat self tags 

Grootslang

  • made Siege's art the main art
  • made self-guided shields a ll2 option 
  • made the Hand a ll1 option 
  • changed GPW to work with adjacency and deployable 

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